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Bruce Joy |
Open source client & server!September 03, 2008
We’re announcing today that we’re developing an open source web-based virtual worlds player and that our open source virtual worlds server is now online. The web-based player will combine our current Browser and Viewer software along with exciting not-yet-released features and allow anyone to run and embed immersive virtual worlds inside of their web pages just like videos are being embedded into web pages today. We are calling this new player the Immersion player. Why? Because it reads and renders the Immersive media markup language (IMML) that we have developed as an open specification for developers to adopt royalty free. In the last few hours people have been very curious when we plan on releasing the Immersion player. We’ve scheduled the first release to come out this year as a desktop version with source code and we plan on demonstrating the web-based version in March 2009. You can read our press announcement here: www.vastpark.com/index.php/press/. Earlier this year we talked about releasing an open source version of our server code. Just an hour ago we have put the VastServer Core source code up and available for download on GoogleCode: http://code.google.com/p/vastserver-core/. We’re glad to get this release out the door as this marks a major milestone for the whole platform, which has been significantly remodelled since our initial software release in April. I’m very happy to say that version 0.94 of the VastPark Platform features a truly elegant architecture that hard core developers will appreciate. Now we’re working on preparing the Creator, Browser and Viewer for the v0.94 release. Still lots to do as we’ve got a lot of new features such as the first release of 3D widgets and our powerful new plug-ins system. Just to be clear: We expect this release will be the last significant release of the Browser and Viewer. You’ll find that the Immersion player is a big step forward. |
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Bruce Joy |
Come see us at VW Expo in LASeptember 02, 2008
See VastPark in action at booth #317 at the Virtual World Expo in Los Angeles: 3rd and 4th of September at the Los Angeles Convention Center. If you’re attending be sure to stop by and say hello. We’ve got a number of announcements and Timtam chocolates! We’re showing the latest unreleased work for VastPark v0.94 that should be available later this month. 3 of the VastPark team (Bruce, Craig and Steve) are here in LA for the event and we are sticking around for a few days afterwards, so get in touch and arrange a meeting with one of us. |
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Bruce Joy |
Apply VW conference videoJuly 31, 2008
Here’s the 4minute video presentation which ran at the Apply Virtual Worlds conference run recently in London… It begins with some general predictions on what will happen in the virtual worlds market over the next 12 months and then gives an intro to what we’re releasing soon with VastPark version 0.94. All 3D footage is inworld footage from VastPark demos. Enjoy. |
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craigomatic |
Publisher Beta 1 Released!July 24, 2008
Today marks the first of the v0.94 powered applications surfacing online, with Beta 1 of the Publisher released.
New Features
Visit the download page for the installer and let us know what you think!
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craigomatic |
VPWS down for maintenance later todayJuly 17, 2008
Update 21st June, 4.30pm All done! Users with Publisher accounts will find the Publisher is temporarily broken, a fix is on the way shortly. Update 21st June, 3.30pm Entering into another maintenance window now... Update: Everything is back up and running, there will be another maintenance window occurring at a similar time on Monday. The VastPark Webservice will be temporarily offline for an upgrade later today from 3pm GMT+10 for around 30 minutes. During this time the Creator, Publisher and Browser might behave slightly erratically. VastServer and the Viewer will not be disrupted.
Apologies for any inconvenience, this is one of the few remaining hurdles before we can get the next release out the door |
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LizChung |
Congratulations!July 06, 2008
We would like to say a big congratulations to Andrew Burrell and Trish Adams for being awarded financing from The Australia Council for the Arts for their MMUVE IT project. This is The The Australia Council for the Arts second virtual worlds arts initiative and Andrew and Trish’s project explores brainwave activity and body movement.
More info on the MMUVE IT project
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Bruce Joy |
Steve: Stabbing updateJune 29, 2008
Just spoke with Steve Eagle. He’s doing well considering how lucky he is to be alive. If he hadn’t been only about 3 blocks from a hospital he would have most likely died from loss of blood. Also the hospital had a helicopter available to take him to emergency surgery at a top hosipital in Canada where they were able to stabilize him. He lost his spleen and half his pancreas. The knife passed through nearly every organ in his chest apart from his right lung, his heart and his intestines. He is now able to take in liquids and he no longer needs oxygen tubes and fluid drainage from his lungs. So he’s recovering well. Thankfully he was very fit and healthy when this happened. You can read about Steve’s stabbing |
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Bruce Joy |
Steve: Stabbed but safeJune 24, 2008
Steve Eagle, an investor in VastPark and our VP of Strategy is in hospital recovering after being stabbed. Two of the group of alcohol-fuelled idiots are now up on charges; One for attempted murder. Read more about the stabbing. Steve is lucky to be alive as we’ve heard the blade that stabbed him was long enough to go right through him. |
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craigomatic |
Three concepts enter a roomJune 19, 2008
Three concepts enter a room, each with a point to prove…
“I allow developers to extend VastPark in any manner they want!” exclaims the Plugin, freshly built and bursting with potential. The Widget, hearing this is unimpressed and replies “that may be so my friend, but I can reference you and your brethren to create a self-contained package full of life!” Not wanting to be left out, the Park waits quietly as the Plugin and Widget turn to stare with disdain. “Well...I’ve been around for longer than you both, can reference each of you and am the container most users will use to create their virtual experiences!”
If you’ve managed to cringe your way through the above, you may have noticed a few new members of the VastPark family, Plugins and Widgets. Both of these elements are part of the IMML specification, but haven’t been implemented...until now. Coming with the next release of the platform in July, Widgets and Plugins will both be present as part of a major rewrite of the entire codebase to improve stability, modularity, performance and memory consumption.
Some of the goodies coming in the next release:
Editors note: Is your comedic genius better than ours? Leave your attempt at “3 concepts enter a room” in the comments!
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Shep |
Tutorials shaping upMay 20, 2008
One thing that’s been massively lacking here has been documentation. Today we’re unveiling the first of a series of tutorials to help you use VastPark. We've decided to break the tutorials into 3 categories:
Here's the one we're releasing today. By the way, all our tutorials in these series are released under the Creative Commons Attribution-Share Alike license. |
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craigomatic |
Stress Test #2 ResultsApril 23, 2008
Thanks to all who came to the test yesterday. We had 20 of you running around inside concurrently but more outside unable to get in. We’re working on getting more of you in next time. So when is the next Stress Test? It looks like Stress Test #3 will happen around the end of May. (Nope, we didn’t release a software update during May/June due to the significant overhaul required to take VastPark to the “next level” - so the stress test#3 won’t happen until after the next software release is out and stable - Ed.) If you have a client needing to use VastPark, feel free to contact us for a confidential discussion. Some stats from the test:
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Bruce Joy |
Welcome to the early days of VastParkApril 09, 2008
Thanks for your interest and excitement! You can now download our preliminary toolset. These tools are free and always will be. We’ll also have pro versions and encourage 3rd party developers to release extensions which they can sell at whatever price they choose. Right now, we’re flat out fixing bugs, making improvements, demos and documentation. Any help that you as the community can provide to one another is appreciated by everyone. We’ll have a public forum online before our Stress Test#2 on the 22nd April. We’re really looking forward to working with you now and as things progress. cheers, |
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Shep |
Stress Test #2April 09, 2008
We listened, so our second stress test is at a European friendly time! This time we're reworking Shed42 into multiple chat-zones and we've got plans on adding a bit of interactivity and individuality. The test runs at 8.00-8.30am PDT, Tuesday, 22nd April. The park link will be availble from both the forum and the shoutbox during the event. |
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craigomatic |
Virtual Worlds 2008March 28, 2008
We will have a booth (our first ever!) at Virtual Worlds in New York. Bruce Joy, our CEO, is speaking on a panel about user generated virtual worlds. Come and visit us for a demonstration of VastPark in the flesh.
Hope to see you there!
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Shep |
Stress Test #1March 25, 2008
Thanks everyone that came along to help, we enjoyed meeting you all and appreciate the support. Next time we will have the downloads online IN TIME! Summary:
For those of you that were asking for stats, here goes…
All environments were running on the same server simultaneously. We had over 540 messages in our Shoutbox! - and loads more in world, also… check out some of the screenshots. VastPark now has a facebook group as well, VastPark: Grow your own, we wanted to enable easy interaction and communication, so if you are a facebook user come along and join, most of our team are there as well members of the community. Thank you all again, we hope you enjoyed it as much as we did! Our next test is likely to be April 18. The timing will be set to Europe. We hope many of our testers from the US and other parts of the world can also attend. We’re looking to develop more interactivity in this next test. |