We've been hassling the programming department for ages about getting element hierarchy happening in VastPark. You can imagine my surprise when I was told that it was up and running.
Basically what it allows user to do is to nest an element inside another, making it a child of that element, so that when the parent moves the child moves with it. After a quick overview I got to work creating a Solar System.
We are now opening up our introduction to developing on the VastPark platform. It is targeted at experienced developers wishing to get a quick start on using and developing on the VastPark platform. The documents contain information on the nuts and bolts of VastPark including MetaWSS, IMML, scripting and plug-ins. Feedback appreciated!
We’ve been seeing a few crashlogs recently that seem to imply that either the VastPark installer has neglected to update your system to the correct version of .Net Framework (3.5 SP1 for Browser, Creator and Publisher) or that the install hasn’t quite gone as successfully as it could have.
If you find you’re seeing the friendly VastPark error box on startup of the apps mentioned above, give the following a go:
If you recall seeing the .Net Framework install and update and haven’t restarted your computer, give it a restart. It’s possible some parts of the framework were in use during installation so a restart may help
Didn’t see the .Net Framework box appear, or suspicious it didn’t do what it was supposed to do? Try a manual install.
If you’ve been a victim of the startup app crash, please let us know if any of the above fix the issue. If you recall what happened during installation that would be helpful also
There are a few changes to the way things happen in the creator, today I'm going to go over the changes to keyframe events, sounds, plug-in and cameras. I will show you how it was done in the old Creator and then show you how to do the same thing in the new Creator.
In the spirit of Haloween Gary over at Just Virtual has put together this awesome machinima, with a complementing eerie sound track. You can see his original blog post here
Keep up the good work Gary. We look forward to seeing more machinima like this in the future.
Recent virtual world conferences in London and trips to both Korea and Finland have been great as we talk to more people about how our open markup language IMML can help platforms like VastPark, RealXtend, OpenSim and others interoperate.
I will present VastPark’s Immersion player demo at the LA XMediaLab in November. The event is run in conjunction with the AFI.
After that I’m off to Sydney and Melbourne to spend some time with my baby daughter and to work with the VastPark team who are hard at work developing a very early version of the Immersion player for release this year.
After a number of internal tests working closely with the guys from NICTA we’re now ready to begin accepting registrations for the closed beta of the VastPark P2P networking code.
We plan to run a number of multi-user tests over the next few months, so be quick to register and get in on the action!
We are busy developing our new Immersion Player and we created a preview demo of how an end user could quickly create their OWN WORLD (private or public) out of premade favorite elements that they'd previously found or had received from their community. We reused a lot of the content we already had to test out the theory. Thus Ted went on an adventure. See the images below and click on them to see large full screen captures. No touchups etc, of course - all real time. If you have an existing community and your own IP, we'd love to hear from you so we can talk together about how you can deliver your content to your community via the web!
You can also check these images out at here at Flickr.
After a somewhat hectic last few months which has seen some interesting new uses of VastPark, super-optimistic release dates slide past and a trip to a warm Los Angeles with not one, but two announcements, we’ve decided to open up our development snapshots to the public.
These snapshots are the builds we use internally for development work and contain goodies from the coming 0.94 release. The links are ‘hot’ meaning that the files they link to will be updated regularly and without notice.
Note: Parks created in prior versions of the toolkit will likely require some minor changes to make them work as expected in these snapshot releases. Stay tuned for an article on migration or if you can’t wait that long, come say hello in the forums.
Some of you may know that I’ve recently added the role of LuaInterface maintainer to my repertoire and after some minor changes to the codebase, it’s now available over at google code for your viewing pleasure:
VastPark uses LuaInterface as the bridge for Lua scripting, which is our scripting language of choice. Its proven to be a great option for scripting for many game development houses worldwide and we have to agree, its flexibility and speed are much appreciated
I will be speaking at XMediaLab in Seoul and then at both major London events in October.
If you have a project or proposal to discuss and want to meet in Seoul or London, let my team know so we can look to arrange a time. I’m looking forward to the events! If you haven’t heard of XMedialab, then you ought to do yourself a favour and attend one. It’s different from most conflabs because you really get the opportunity to get to know people and develop worthwhile relationships.