Stress Test #1
Thanks everyone that came along to help, we enjoyed meeting you all and appreciate the support. Next time we will have the downloads online IN TIME!
Summary:
- People visited up to 3 simple test worlds. One of them was Dark.park an FPS test game map. .
- We made some announcements including the public beta release of our software would occur very soon: In mid April. This will be followed by a significant community tools release in Q3 which should really confirm VastPark’s place as a leading virtual worlds platform.
- We announced the VastServer project will be released along with other tools in our public beta release in mid April. We also announced that VastServer would be released under an open source license.
- We also announced we are working with our P2P networking engine partner, NICTA, to commercialise their technology that was going to be released as part of a project called Outback Online. This technology will enable VastPark worlds to support tens of thousands if not millions of users simultaneously: an extrodinary achievement.
For those of you that were asking for stats, here goes…
- According to our measurements, each client was receiving about 7-10kb/s (tiny!) from the VastServer with 30 users online simultaneously running around 30 updates per second on position data and custom messages for chat.
- The server CPU didn’t go above 5%.
- 200 hits at vastverse.com/stress-test1/ in a 30 minute period with a max of 30 concurrent users (we reckon it could have done 100 in FPS mode but we’re keen to get more online simultaneously next time so we can see what it takes to actually slow it down).
- The pre-test park - /dark_park/ had 150+ hits within 30 minutes with 22 concurrent users max.
- 100+ hits on /dark/, the official fps test environment, with 27 concurrent users max
All environments were running on the same server simultaneously.
We had over 540 messages in our Shoutbox! - and loads more in world, also… check out some of the screenshots.
VastPark now has a facebook group as well, VastPark: Grow your own, we wanted to enable easy interaction and communication, so if you are a facebook user come along and join, most of our team are there as well members of the community.
Thank you all again, we hope you enjoyed it as much as we did!
Our next test is likely to be April 18. The timing will be set to Europe. We hope many of our testers from the US and other parts of the world can also attend. We’re looking to develop more interactivity in this next test.