Publisher
Facilitates the importing of content into VastPark along with the creation of searchable metadata to make your content discoverable to the types of users you want it to be. Currently only supports publishing to an Amazon S3 account, which means that in order to publish content to VastPark you will need to setup an account with Amazon.
Table of Contents
Installation
Minimum System Requirements:
Windows XP SP2+
.Net Framework 3.0
DirectX 9c+
Approx 13.0mb of available space.
Amazon S3 developer account
VastPark Publisher account
NOTE: The VastPark installer will automatically detect if any required components are missing and give you the option of automatically downloading and installing prior to installing VastPark
Usage
Running the publisher for the first time you will need to type in your VastPark publisher account details. Publisher accounts can be requested through our contact form. Please send us a desired username for us to establish the account for you.

Next you need to enter your Amazon Access Key, Secret Key and Bucket.

An Amazon bucket is a virtual folder on Amazon. Future versions of the publisher will create one for you if you don't already have one, but for the moment this is a manual process:
- Download S3Safe: http://www.lumensystems.com/s3safe.aspx
- Install and run it. It will ask for your s3 info, plug it in and it will present you with an explorer like interface.
- Click the create new folder icon.
- Uncheck "Use account access key to make name unique"
- Give your folder a name. It's possible someone else may have the same name as you attempt to enter, so just keep trying until the program allows you to proceed.
The name of the folder you just created is the name of your bucket
Then your ready to start publishing your assets!! Start by dropping a .X file onto the publisher.
This will take you to a screen where you can put in tags and information about your asset.

The next screen is where you put in the author details. Name, email, website and license details can all be specified.

In the next area there are two tabs that need to be addressed. The first one is the maps tab where all additional texture maps can be applied.
Supported maps are normal, bump, detail, alpha, emissive, light and specular maps.

The second tab is animation and is where you specify a particular range in an animation and name it.
It's as simple as typing in the start and end frames, giving the range a name and adding it to the list.

NOTE: If your naming ranges for an animated character the names need to correspond to the animation names in the avatarcontroller
In the final screen you can specify a particular folder that you might want store your item to.
Once you have done this your ready to publish! Hit the publish button and your asset will be stored to S3.

Your item will be now waiting for you in the library when you open the creator.
Learn how to publish your own content with our publishing tutorial.